![]() What makes these gamers the right ones to help you with your game design? ![]() Stephen “Snoopeh†Ellis is a former professional League of Legends player who has competed with and against the best players in the world for more than four years. Joedat “Voyboy” Esfahani is among the most accomplished and well-known League of Legends players in the world he has represented teams such as Dignitas, Counter Logic Gaming, and Curse in tournaments as large as the World Championships. James “PhantomL0rd” Varga began his professional gaming career with Team Fortress Classic, Counterstrike, Quake3 Arena, and World of Warcraft before immersing himself in the competitive League of Legends community where he co-founded the original V8 Esports team. The three professional gamers serve as independent consultants, having extensive experience in the MOBA genre and on the Esports circuit. ![]() Tell us about the professional players you have consulting with you on the design of Call of Champions. That’s really how we linked up with these three dudes. We think we are the future of competitive gaming, and the guys we’re talking to are also very interested in the future of competitive gaming. When we started looking for consultants we talked to a whole bunch of guys. Our tech is fairly unique in that it lets us have global synchronous PVP on iOS and Android, so everyone around the world plays on the same server set, even through very high-latency connections, all the way down to EDGE. Dealing with real-time multiplayer gaming on mobile is a technical challenge. We thought that was something we wanted to take on, so our latest game Call of Champions is an expression of that. We’ve been watching the rise of competitive gaming on PC for several years. We didn’t really know what to do with it. So we’ve got very, very powerful client-server, enterprise-class technology. The game was canceled in 2008 but we got to keep the technology. ![]() It was a very large-scale product - $25 million - and we invested maybe $15 million in the tech. Spacetime was formed back in 2005 to build a very large MMO for NCsoft. How did Spacetime Studios get started, and what led to your developing a competitive mobile game? Spacetime Studios CEO Gary Gattis talked with listdaily about Call of Champions, competitive gaming, and why the company brought in pro gamers to consult. ![]()
0 Comments
Leave a Reply. |