![]() ![]() You’ll also learn the most important rule you need to follow in order to make your game publisher ready and much more. We’ll share some essential game design principles like elegance and tips that you can use to make your own game appear more minimal yet sleek. Watch and follow along as we clean up the UI of GLTCH. Throughout this bonus video from the Make Your Own Game series you’ll learn a faster way to make design decisions. Polishing your game is all about finding that perfect balance between minimal and simple but sleek. You’ll also learn the steps necessary to make your game publisher ready. We’ll cover several effective strategies to use when you’re adding the final touches to your app to make it appear more polished. We’ll reveal some of the late stage design decisions we made with GLTCH and provide some core tips that you can use to build your own game. In this special bonus video we’ll teach you exactly what polish is and how to properly add it to your game. Virtually every successful game is polished in one way or another. There’s one more aspect of creating games that we haven’t covered yet in this series. There’s also a really effective trick included in this lesson on creating multiple characters via duplication that will make it easy to fill up your shop with unique unlockable characters. The lesson will also teach you how to add unlock buttons to each item or character for advanced monetization later down the line. You’ll learn how to add character purchasing features to your shop, and we’ll explain the various character settings available further as well. We’ll also explore what you can put in your game shop and different ways for players to buy characters. In this video, we’re going to show you exactly how to set up and customize a coin shop. It’s also a great way to ease monetization options like in-app purchases into the mix. Players are more likely to continue playing in order to earn enough coins to purchase or unlock a new cool wacky character that may have caught their eye. T5 eggs are a darker blue, and have a snake scale-like look to them.Adding coin shops with unlockable characters and items can significantly improve your game’s replay value. T4 eggs have a dark blue-ish green coloring, also with a rougher reptile-skin look. T3 eggs are green, and have a reptile-skin look to them. T2 eggs have a camouflage look to them, with a light yellow spots and a green webbing style. You will find a couple from where you start, and will include weak lifeblocks, like chicken parts. T1 eggs are light in color with dark brown spots. Get a postcard for each biome you build, and build them all to become a Biome Master. And if you wait long enough, the egg will instead hatch into a duplicate of it's parent on it's own!įound in Creative Mode, these eggs can be thrown to spawn a random wild creature you would normally find on land. Build six of world's biomes by choosing the right plants, animal, temperature range, and precipitation for each. However, the longer you wait before destroying it, the more Lifeblocks the egg will contain. Once the egg is laid, it can be destroyed as usual. This process may be sped up by feeding the creature. Once built, a tamed creature can be assigned to lay an egg there. GIVE YOUR CREATURES UNIQUE TRAITS AND ABILITIES. Bring living, breathing creatures to life in any size, shape, or combination you can imagine, with genuine personalities and feelings that respond to your actions and the world around them. Nests are usually guarded by a couple creatures, who will attack anyone breaking the eggs.Īnother way to obtain the eggs is to build a Hatchery. Explore, craft, and surviveall with the help of your very own creations. There is also a 5% chance of a fully-developed creature hatching out of the egg instead. If broken, the egg will explode into a variety of Lifeblocks of the parent creature. They can be found in wild creature nests in groups up to 5. Eggs are the natural resource of Lifeblocks in CHKN.Įggs spawn once while the world is generated and currently do not respawn. ![]()
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